Facilitator console

Not configured

Edit config.js in the site root and set API_URL.

Facilitator sign-in

Sign in with your CourseDeck account. You will be asked for your password and a code from your authenticator app.

Sign in with your account

New here? Create an account

Use your facilitator code, or the owner passcode.

Plans and billing

Your sessions

    No sessions yet. Create one above.

    Start a new session

    Each session has its own join code, people, board, chat and reveal settings. Learners join with the code; nothing is shared between sessions except Shodan’s saved results.

    You have no templates yet. Create a session, set it up, then choose “Save as a template”.

    Activities for this session

    Tick the activities this session uses; only those are listed in your console (you can switch to “All activities”). Then choose which of them learners can see from the start – you can reveal the others later with one click. Chat and the whiteboard are on by default. You can change this, or add days, at any time once the session is open.

    Session templates

    A template remembers a session’s tools, length and course. Share one to let other facilitators use it.

      Branding

      Make this your own: name, logo, colours and the welcome learners see when they join. Changes show here as you make them and go live for everyone when you press Save. Colours are adjusted automatically where needed so text always stays easy to read.

      Logo

      PNG, JPG or WebP. It is shrunk for you.

      Join page picture

      A wide picture works best.

      Optional modules

      Reports

      Abuse reports from the public report form (CourseDeck staff only). If the place named is a session code, the account behind it is shown, and you can suspend it: its owner cannot sign in, nobody can join its sessions, and learners already in them lose access within 30 seconds. Restoring undoes it. Nothing is deleted.

        No reports.

        Plan and billing

        Payments are taken by Stripe on their own secure page; we never see your card details. Change plan, update your card, see invoices or cancel on the same page (“Manage billing”). If you stop paying, nothing is deleted: you can still sign in, look at everything and download your data.

        Your account

        Your quizzes, activities, pictures, files and sessions belong to you. You can take a copy of all of it, or delete your account.

          The download is one or more zip files: your records (content.json) and every picture, PDF, slide deck and file. The links stay available for two days.

          Delete my account

          This permanently removes your account, your library (quizzes, activities, pictures, slides, files), your sessions and what learners saved in them, and your sign-in. You are signed out straight away and it cannot be undone. Prepare a download first if you want a copy. Our backups keep deleted data for up to 35 more days, and then it is gone for good.

          Accounts

          People who can sign in to run sessions. An owner can invite and remove people and sees every session; a facilitator sees only their own. Each person gets an email invitation, sets their own password and sets up an authenticator app.

            Facilitators

            Each facilitator signs in here with their own code and sees only their own sessions. You (owner) can see and end any session.

              Copy this code now and send it to them privately – it can’t be shown again (you can issue a new one any time).

              Session

              Join code – show this to the class

              Session notes:

              Added by the admin team.
              Cyber First day
              Running order, teams, hands up and helper links for the CyberFirst course.
              Open

              People

              Virtual delivery: everyone in the session, with who has finished the task and who is asking for help (waiting longest first). Learners write a short About me from their home page.

                Nobody has been admitted yet.

                Classroom tools

                Classroom plan
                Seat learners on a room layout and see their names.
                Slide show
                Present your slides here: learners follow the live slide on their own screens, can look back and jump to live. A session can use several decks (one per module) and learners can look back at earlier ones. Optional PDF download.
                Class chat
                Chat with the room and moderate it.

                Whiteboard
                A shared drawing board. Learners can look; they can only draw once you let them.
                Q&A board
                Always open once it is in the session: learners ask questions anonymously and vote up the ones they want answered. Check it when you like, mark questions answered, pin or hide them, or pause it.
                Introductions
                Pick learners one at a time, at random, to introduce themselves. Wheel or slot machine; shows who has gone on the classroom plan.
                Name picker
                Pick someone at random for a question or task, from everyone or by group. Choose whether picked names stay in.
                Poll
                Ask a question with 2 to 8 answers. Learners vote anonymously and you show the results when you choose.
                Word cloud
                Ask a question; learners send up to three words each, anonymously. Common words grow; you can hide or merge words.
                Matching game
                Learners race to drag answers onto the right questions; best times make a scoreboard.
                Put in order
                Learners put the steps of a process in the right order and keep trying; fewest tries and fastest time make a scoreboard.
                Document Viewer
                Show learners a saved web page or a PDF; reveal your notes when you choose.
                Case studies
                Give groups of learners web pages and PDFs to study, with your notes.
                Downloads
                Release tools, slides and lab guides to learners when they’re needed.
                Course feedback
                Share how learners give feedback at the end: the QA evaluation site with a course code and PIN, or a Microsoft Forms link.
                Drag and arrange
                Learners drag items onto your picture, as one class picture or a gallery.
                Tap the picture
                Learners tap the squares that answer your question; you see a class heat map.
                Shodan explorer
                Preview results and screenshots before revealing them to the class.
                WiGLE map
                Search access points by MAC, name or map area, then reveal results to the class.
                Exposed buckets
                Search GrayHatWarfare for exposed cloud storage, then reveal results to the class.
                Ideas board
                Learners add short ideas by topic and give thumbs up. Hide or check ideas, change the topics.
                Crack the code
                Run the shared clock, watch every team’s progress and who is stuck, and see the answer key.
                AI Picture Generator
                Set the challenge and caps, approve pictures before the class sees them, and see every prompt.
                The MEMEreator
                Learners describe a scene and an AI makes a short video clip. Set limits, watch and release each clip, and run the class gallery.
                The digital detective
                See who has solved what and how many hints they used, show the answer key, and reset progress.
                The data games
                See every learner’s best team score, the most popular picks, reveal the best team, and change the budget.
                Go create
                See learners’ websites, choose which ones to show in the class showcase.
                Quiz
                Run a quiz from the library for this session.
                Blockchain demo
                Hands-on blocks, hashes and a distributed ledger.

                AI labs Start with “How AI writes text”, then work down

                How AI writes text
                Five short labs on tokens, what happens inside the model, next-token prediction, temperature and how a chat is built. Teaching notes included; no AI calls used.
                How AI draws pictures
                Three short labs: how a picture is built from static (real saved stages from an image model), why the same words never give the same picture, and where picture models go wrong. Teaching notes included; no AI calls used.
                Prompt-writing labs
                Open the guided labs, read the teaching notes, see each learner's prompts and pause the AI.
                From model to agent
                Three labs from the raw model, to a chat application, to a model using tools. Open them in order, watch each learner's last run and set the AI call limit.
                Beat the AI guard
                Open levels, see the secrets and answers, watch progress and pause the AI.

                End of session

                First saves this session’s class chat transcript to the log bucket (if it can’t, nothing is wiped). Then logs every participant out, clears the boards and chat, and retires the join code. Other sessions are not affected. Sessions also end on their own when their set length runs out.

                🔔 Messages from the admin team 0

                Course you are teaching

                Pick the course for this session and the lists of quizzes, document copies and activities show that course first (plus anything not tied to a course). You can always switch a list to “All courses” to use something from elsewhere.

                Asking to get back in 0

                These people are already in the session but their browser forgot them. Approve only someone you can see in the room: they take over that person’s place, and the old login stops working.

                  Waiting to be admitted 0

                    Nobody is waiting.

                    Admitted 0

                      Nobody has been admitted yet.

                      Register 0

                      The names people were officially registered with, and who each one chose to be known as. Learners on the register are let in automatically. Anyone not on the list waits in “Waiting to be admitted” with a note: check them in person before you admit them. If someone picked the wrong name, release it or link the right learner to it.

                      Today’s register 0

                      Learners are ticked when they log in, but someone could log in from elsewhere, and someone in the room may not have logged in. Check the room, tick or untick, then press Submit register. If someone arrives later, tick them and press Update register.

                        Tools and labs in this session

                        Facilitator resources

                        Open library

                        Slides and guides for facilitators only – learners never see these.

                        Loading…

                        Break timer

                        Pick how long, round to the nearest 5 minutes, and learners see a full-screen clock (“Break until 10:45”). You get a presenter view for the projector.

                        Tasks

                        Start a task with a title and instructions (for example a practical lab outside this app). Learners see it in a small “Task” note on whatever page they are on, with an “I’ve finished” button; open the presenter view to show it on the projector. See who has finished, then clear the ticks for the next task. The plan shows a green ✓ on each finished learner’s desk (for labs too: the lab you showed most recently). For longer, reusable activities build a lab in the Lab library. Learners need the Classroom plan switched on.